Why MMORTS?

MMO: A massively multiplayer online game is an online game with large numbers of players on the game server. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world.
RTS: Real-time strategy (RTS) is a genre in video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play.
RTS games also involve management as a macro level. Such games deal with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, it also refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions. RTS games involve the use of combat tactics involved in the present and considers the greater scale of the game in an attempt to predict the future.
Crypto market is flooding with “play-to-earn” games and most of them follow the same path i.e., RPG, TBG or auto battling games. In such games, in many cases, it leads to a mindless labor where players and often bots join to mint some tokens. This is not good for the game’s long-term success.
As humans, we are social and like to interact with other people. MMO games allow people to come together and play “digitally” as groups or teams or just against each other. Incorporating RTS in League of Empires is to ensure that bots do not manipulate the market and real players will play the game. This is part of the bigger goal to increase the value of the game overtime while maintaining a sustainable growth where players can make their own decisions and play in real tournaments and leagues and rise on top of the ranks using strategies on which they have a control rather than decided by AI.
We did not want to just bring another “play-to-earn” game to the market. There are plenty already. Our core goal is to bring something different in the market. A game with rich graphics and a game where players have a control on their tactics and metaverse building. In almost all crypto games now-a-days, a player has control over the only one single powerful unit, called "hero" or "champion". In such games, players can even find various friendly and enemy units on the map, however, these units are computer-controlled, and players usually don't have direct control over their movement and creation; instead, they march forward along set paths. In such games, tournaments and leagues do not truly give players an experience where they feel empowered because they often play the same repetitive games and levels.
In League of Empires, we are bringing a concept of tournaments and leagues following the principles of RTS where players strategize and play with their own formation and decisions. In RTS gaming world, tournaments have been held for both StarCraft and Warcraft III since their 1998 and 2002 releases. The games have been so successful that some players have earned over $200,000 at the Warcraft III World Championships. In addition, hundreds of StarCraft II tournaments are held yearly, as it is becoming an increasingly popular branch of e-sports. In League of Empires, we have set aside special rewards pool for players who play in leagues and win competitions. This encourages players to truly enjoy the essence of a MMO RTS game as compared to turn based or auto battle games.
The blockchain gaming is still in its early stages and there is a lot of room for improvement. The market is also overall highly fragmented unlike PC, Android and iOS platforms where few games dominate most genres. This fragmentation allows lots of room for new entrants to break in and completely disrupt the market. League of Empires will become a name in blockchain gaming as a true and most popular MMORTS game for years to come.